using UnityEngine;

public class WindowEditorConfig
{
    public static string findCompPath = Application.dataPath + "/Scripts/GameWindow/FindComponent";
    public static string windowPath = Application.dataPath + "/Scripts/GameWindow";
    public static string compPath = Application.dataPath + "/Scripts/GameWindow/Comp";

    public static string windowCompInfoKey = "WINDOWCOMPINFOKEY";
}
